Fabric-6.4.3+1.20.1 - Medieval Origins Revival (2024)

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (1)

Mod

Origins inspired by mythology, fantasy, and the medieval era.

Client and server

AdventureMagic

169.9k downloads

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Fabric-6.4.3+1.20.1

Download Report

Changelog

6.4.3

  • Fixed Pixie's hover being unusable when relogging or first selecting the origin
  • Made pixie's flight resource regenerate a bit slower (for balance)
  • Fixed an incorrect dependency on Curseforge (Forge versions were being directed to install Origins Fabric)

6.4.2

  • Fixed Arachae, Alfiq, Moon Elves, and High Elves having 3 fewer hearts than before
  • Updated Korean translation thanks to Colddo118 (other translations are also out of date - if you'd like to contribute, please do so on Github!)
  • Fixed Valkyrie's divine smite being too quiet

6.4.1

  • Added Tridents to Valkyrie's Heavenly Implements and automatically support many more modded items

6.4.0

Initial release of a large project restructure. There may be bugs!

  • Merged projects to cross-platform (Fabric and Forge/Neoforge will now update simultaneously!)
  • Added a new Icarus-mod based origin, the Valkyrie
  • Fixed an issue where Pixies would sometimes retain their flight power after switching origins
  • Revenant summons will now move a bit more naturally and try harder to avoid water
  • Fixed Wood Elf's Focus power being mistranslated
  • Elves, Arachnae, and Alfiq are now slowed by heavy armor instead of being unable to equip it
  • Heavy armor is now determined by armor toughness
  • Added pixie wing animations
  • Remade pixie flight to be easier to use, but operate based on a limited resource
  • Made pixie's mischief power play sounds less often
  • Made Icarus compat more friendly with other mods (thanks Up!)
  • Made Revenant's siphon resource more visible
  • Changed the Gorgon icon
  • (Forge) Fixed some Goblin gear bonuses not working
  • (Fabric) Added support for RPGMana to High Elf's Highborne power
  • Internal only, note for Origins devs - added a medievalorigins:cast_spell entity action, which is integrated with Iron's Spells (Forge) and Spell Engine (Fabric).You can find examples for these in (fabric/forge)/src/main/resources/data/medievalorigins/powers/test.json
  • The format may change slightly if features are added.

6.3.10

  • Lowered Fae attraction range from 2048 blocks to 64 (woops)
  • Fixed Fae's Magical Suppression only checking for Iron and not Silver.

6.3.9

  • Improved Simply Swords compatibility with Moon Elf's Moonlight Rogue power
  • Added 2 new powers to Banshee, Cursed Sigil and Cursed Ward
  • Added Origins' Like Water power to Siren
  • Alfiq can now jump more often and charge their jump more quickly
  • Lowered Alfiq's On Your Feet damage threshold from 10 health to 6
  • Added Russian Translation (thanks UFOS228)
  • Shortened some English descriptions
  • Rewrote most of Siren's underwater bonuses to no longer use status effects (thanks lukaskek!)
  • Improved Pixie flight compatibility with Creative flight (pixie flight itself unchanged for now)
  • Fixed Alfiq jump boost sometimes not working
  • Fixed High Elves sometimes receiving two sets of starter items

6.3.8

  • Added more compatibility to Ogre's Ravager passive

6.3.7

  • Fixed pixies not being able to use Quartz Elevators

6.3.6

  • Fixed log spam from pixie flight power during rain

6.3.5

  • Added optional compat with Frostiful/Scorchful (requires Thermoo Patches)

6.3.4

  • Updated Goblin's Greedy power for the latest version of AEA

6.3.3

  • Removed Icarae (Now has its own official addon: https://modrinth.com/mod/icarae-origin)

6.3.2

  • Update for Icarus 2.6.0

6.3.1

  • Updated Icarus compat
  • Updated Spell Power compat
  • Fix RPGDifficulty incompat (revenant zombies being unsummonable)
  • Bundled Projectile Damage (fixes revenant summons being unsummonable if you didn't have it installed)
  • Fixed a crash related to Alfiq's pickpocket
  • Fixed Fae attraction range remaining after switching origins
  • Fixed Yetis not being immune to vanilla freezing damage

6.3.0

  • Added (with permission) the Icarae, birdlike carnivorous hunters, an Icarus mod exclusive origin
  • High Elf, Incubus, and Revenant abilities now scale with Spell Power
  • Fixed Revenant's custom aggro breaking vanilla teams
  • Fixed Siren Song causing non-hostile entities to become aggressive
  • Fixed Siren Song creating server lag
  • Fixed magic-based damage changes and damage types not working as intended
  • Switched from custom item conditions to registering with AutoTag API (should improve server performance)
  • Added some barebones internals for other datapack developers to create functional Icarus origins or spell-power scaling abilities of their own
  • The Featherweight enchantment will now also prevent enchanted armor from slowing down Icarus wing flight, and armor calculations will be based on equipped armor pieces, not innate player stats.

6.2.4 (Alpha)

New Origins:

  • Added High Elf, a magic based origin that currently doesn't have any integration with the RPG Series/Spell Engine, but will soon!
  • Added Alfiq - a catlike species who excel at hunting. They can charge up to pounce, climb walls, and deal extra damage with their claws.
  • 75% of a secret third heavily requested origin, currently disabled

Major reworks:

  • Banshee, including a protective shriek, a replacement for diet, and unique ghostly flight.
  • Necromancer, renamed to Revenant, an undead who can raise summoned undead which they can equip with weapons, and siphon the life force from enemies.
  • Pixie "flight" changed, with tiny little wings, can sit on other players' heads, and chestplate restriction changed to allow leather

Other changes:

  • Dwarves can now break anything that requires a wood pickaxe
  • Improved aggro logic for when a Revenant hits an Illager - all nearby illagers will become aggressive until dying or relogging
  • Changed Dwarf to Impact 2 (just for accuracy)
  • Reworked Revenant's Illager allying - should work with all modded pillagers, and they will now attack back if you hit them
  • Added built-in water protection when wearing a full set of some modded armors (such as the Diving Suit from Alex's Caves)
  • All modded daggers and similar items should receive bonuses for Moon Elves automatically
  • All modded golden and gilded items should receive bonuses for Goblins automatically
  • Reworked and slightly buffed how Goblin's Greedy passive works
  • Made Incubi stronger while in the Nether
  • Gave Arachnae and Siren a few powers from base Origins, as buffs
  • Made Goblins less green
  • Fixed several tooltip issues
  • Fixed many damage modifiers not working
  • Made Featherweight and Mirroring slightly easier to get
  • Major changes to pixie flight, make sure to read the new description!
  • Banshee Shriek now pushes back enemies a meaningful distance
  • Increased the cooldown of Banshee Spectral from 30 seconds to 45
  • Added a few more mod daggers to Moon Elf's bonus
  • Fixed minor glitches in Moon Elf dagger tooltip
  • Effects should never be cleared unnecessarily
  • Gorgon gaze can now affect players, preventable with a new enchant Mirroring
  • Dwarves can apply Mirroring to tolerate sunlight with any helmet
  • Dwarf night vision is now toggleable
  • Dwarves fit in 1-block tunnels again
  • Goblins now have increased durability with gold gear
  • Wood Elf's improved vision now instead activates while crouching and covered by foliage, while also making them harder to detect by mobs.
  • Temporary killed Wood Elf's piercing shot (Focus) ability, pending a bugfix. Buffed arrow damage to compensate
  • Moon Elves are now slightly better with daggers, and no longer get attacked by phantoms
  • Ogre is now larger (intentional nerf, the origin was a bit too strong)
  • Elves are now a little bit taller
  • Various damage boosts/resistances/vulnerabilities which previously did not work should be functioning properly again.
  • Pixies should be able to see in first person while riding things.
  • Other minor fixes that got lost in commit-note hell.

Dependencies

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (2)Spell Enginerequired

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (3)Originsrequired

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (4)Pehkuirequired

Files

MedievalOriginsRevival-6.4.3+1.20.1-fabric.jar(2.99 MiB) Primary

Download

Metadata

Release channel

Release

Version number

6.4.3+1.20.1-fabric

Loaders

Fabric

Game versions

1.20.1

Downloads

1657

Publication date

July 2, 2024 at 4:37 PM

Publisher

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (5)

muon-rw

Owner

Version ID

Featured versions

See all

Fabric-6.4.5+1.20.1

Fabric 1.20.1

Release

Forge/Neoforge-6.4.5+1.20.1

Forge, NeoForge 1.20.1

Release

Medieval Origins Revival Fabric 5.1.9.2+1.19.2

Fabric 1.19.2

Release

Project members

muon-rw OwnerLunaPixelStudios Member

Details

Licensed MIT

Published 10 months ago

Updated 17 days ago

Fabric-6.4.3+1.20.1 - Medieval Origins Revival (2024)

FAQs

What was the most expensive fabric in medieval times? ›

Most expensive was silk, so it was reserved for the wealthy and the aristocratic. Sumptuary laws outlined which fabrics and colours could be worn by whom in order to make a person's social class instantly recognizable at a glance, changing over time to reflect social changes and fashion.

What fabric is highly valuable? ›

Vicuna Wool

What makes this wool material an expensive fabric is because it came from Vicuna sheep, a rare sheep species that is mostly found in Peru. Besides being rare, Vicuna's fur is also processed using a complicated hand looming process, making it more expensive.

What is the rarest cotton in the world? ›

The real Sea Island Cotton comes from the seed of the Gossypium Barbadense plant which produces the longest fibres in the world with pile lengths of more than 50mm. This is the rarest type of cotton, making up less than 0.0004% of the world's cotton production.

What was the most valuable thing in the medieval period? ›

What are some resources that were highly valuable during the Middle Ages? Gold and silver. One of the reasons why gold and silver are so famously "precious" is that Europe is poor in both, and during the Middle Ages, European trade involved mostly buying luxury items from abroad (spices, silk, incense...).

What is the most highly prized fabric? ›

1. Vicuña Fabric: The Cloth of Gold It is renowned for its elegance, lightness, warmth, and softness. Once reserved for royalty, its rarity and quality contribute to its high price. With fibers valued at about $600 per kilogram, a vicuña jacket can cost upwards of $21,000.

What fabric was used in medieval times? ›

Wool, linen, and silk continued to be used, as was leather, which the peasants used for tunics and mantle and left the hair on facing outward. Garments were also embroidered during this era. Men continued to wear both short and long tunics with a girdle; however the slit up the front was removed.

What did the rich wear in medieval times? ›

Towards the end of the Middle Ages, men of the wealthy classes sported hose and a jacket, often with pleating or skirting, or a tunic with a surcoat. Women wore flowing gowns and elaborate headwear, ranging from headdresses shaped like hearts or butterflies to tall steeple caps and Italian turbans.

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